Featured Cards
Thunder God
The evolved form of the Storm Raptor and the centrepiece of any lightning-archetype deck. When a Thunder God hits the field, every other lightning ally on your side gains a permanent attack boost from the Storm Conductor passive — and its Thunderstorm active fans damage across every enemy creature at once. High commitment, high payoff. The kind of card you build a whole strategy around once you pull one, and the kind of card opponents start playing around the moment they see you summon the base form.
Metal Titan
The wall every metal deck is built to grow into. 110 base hit points and a Regenerative Armor passive that recovers 8 HP per turn means a Metal Titan can sit in a centre zone and absorb beating after beating while your other plays come together. Its Titan Slam active hits every enemy creature for 14 damage — a board-clear button you save for the moment the opponent has overcommitted. Slow to land, brutal once it does.
Cinder Fox
A fast, low-cost fire creature that can attack on the same turn it is summoned thanks to its Ember Trail passive. Its Flame Dash active deals respectable damage with a 30% chance to leave a burn status on the target — meaning even if the immediate hit does not finish a creature, the burn will tick for the next two turns. Good early-tempo pick for any aggressive fire build, and one of the cards you will probably see in your first few packs.
Bubble Crab
Defensive water creature built around survival rather than damage. Its Hard Shell passive permanently reduces incoming damage by 3, and the Bubble Shield active spawns a 15-HP barrier that absorbs the next chunk of damage your team takes. Not a big attacker — 12 base ATK is not winning fights solo — but slot a Bubble Crab in front of a fragile high-value creature and the whole side of the table suddenly becomes a problem to crack.
Volt Bunny
Pure speed. Volt Bunny ignores the usual summoning-sickness rule via its Quick Charge passive — summon it and attack with it on the same turn for an immediate 16 damage. Low defence and modest hit points mean it does not stay on the board long, but as a finisher when the opponent is one or two life points away from zero, it is exactly the burst the lightning archetype wants. Aggressive players will pull this one out of every pack and grin.
Mud Toad
The everyman of the earth deck. Common rarity, low cost, modest stats — but the Mud Shield passive shaves a flat 2 off every incoming hit, which matters more than the headline numbers suggest in long games. Mud Toads stack well: two or three in support of a heavier earth creature absorb a surprising amount of pressure for almost no deck cost. The first card a lot of new earth players learn to love.
Gust Bat
A small, common wind starter that punches above its weight thanks to the Evasion passive — the first hit it takes is negated outright. Pair that with the Wind Cutter active for cheap reliable chip damage and you have a creature that opponents have to invest two attacks into before it stops being useful. Great for new wind decks figuring out how to leverage the element-advantage cycle without getting blown off the board on turn one.
That is just the curated picks. The full card pool is bigger — every element has multiple creature lines, evolution chains, object support, and field cards. Sign up to start opening packs and pulling the rest of the collection.